Friday, 18 December 2015

Zbrush Mesh update 2 18th Dec

Following with what I said last week, this week I have been focusing on the proportions of my characters anatomy, as well as getting a start on sculpting the hands and feet properly. Currently the proportions are slowly forming for the athletic body type I wish to produce for my model.

Here is the model currently:






While the shape is slowly getting there, I would still like to proceed further with this and define the shape more so I can achieve the perfect athletic figure. With this being said my next process will be minor iterations to all areas of the body, tiny changes that will effect the entire shape and outcome, giving the model a clearer figure, I will also start to add muscle depth, adding tiny amounts of mass around the chest, arms and neck area to show the flow of muscle around these areas.

With all this being said it is also Christmas in a weeks time, as such I do not feel I will be able to keep an accurate weekly update over the holidays, therefore this will be my last post of this year. I will upload a new post in the start of January with all the changes I have done to my model over the 3 weeks of X-mas break.

I will upload the new post on or before the 8th of January.

Merry Christmas!

-J.W

Sunday, 13 December 2015

Zbrush mesh update

This week I have been continuing with adding detail to the head and chest area of my model, I am very pleased with how the head is shaping up, it has a much more profound shape and is starting to look how I imagined it.

Renders of the head and chest area in its current state:




At this time I am happy with the state of the head and chest, therefore I am going to move on to the rest of the body, I need to focus on proportioning the different body parts first of all as the arms, as of right now, are too long and the legs are too flat.

So my plan for next week is to proportion the anatomy correctly and add the first layers of muscle mass to the legs and arms. If I get that done fairly quickly I will then move on to add detail to the hands.

-J.W

Saturday, 5 December 2015

Transferring the mesh to Zbrush

This week I have been using Zbrush to sculpt the low poly mesh into a high poly and really get to grips with what brushes are best for what I want to do. I have been refining the shape of my characters arms and head as well as adding detail around the neck and face.

The images below is what my characters current state is:



The chest area will not be visible to the player at all, the detail i have added to the chest was me getting to grips with what each brush does and how it is used to add detail, the neck area however will be visible so that detail will be kept in the final project.

I have been watching a lot of the pixologic Zbrush presentations where a character designer from industry makes a character on stage while talking about what they are doing and how they are doing it. These presentation videos have been incredible in helping me understand how Zbrush works and realising the full potential of the software.

I found this presentation incredibly helpful when I first jumped into Zbrush.

That's it for this week, next week I plan to continue with my Zbrush sculpting, specifically I want the head completed by the end of next week so i can then touch up the torso and legs on the following week which will then allow me to begin sculpting clothing.

-J.W