This week I have been using Zbrush to sculpt the low poly mesh into a high poly and really get to grips with what brushes are best for what I want to do. I have been refining the shape of my characters arms and head as well as adding detail around the neck and face.
The images below is what my characters current state is:
The chest area will not be visible to the player at all, the detail i have added to the chest was me getting to grips with what each brush does and how it is used to add detail, the neck area however will be visible so that detail will be kept in the final project.
I have been watching a lot of the pixologic Zbrush presentations where a character designer from industry makes a character on stage while talking about what they are doing and how they are doing it. These presentation videos have been incredible in helping me understand how Zbrush works and realising the full potential of the software.
I found this presentation incredibly helpful when I first jumped into Zbrush.
That's it for this week, next week I plan to continue with my Zbrush sculpting, specifically I want the head completed by the end of next week so i can then touch up the torso and legs on the following week which will then allow me to begin sculpting clothing.
-J.W
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