Low Poly Base Mesh
So this week I have been creating a low poly base mesh for my character, the model its self has the bare minimum features that will be in the final product, currently the model has a full body with hands and feet and a head. The feet contain no toes as the feet will be hidden by boots, the hands contain fingers as the character will be wearing gloves so this will help me model gloves around the fingers, and finally the head as of right now is just a head shaped poly, there are no facial features on the head as of this moment as I am planning to create these features in Zbrush as I believe I can get a higher quality finish using that software over 3dsMax.
See below images of the current state of the 3D model:
As you can see by these very initial pictures the model is lacking an intense amount of detail which I will be adding up over the coming weeks using Zbrush. Next week I will be focusing my attention on the head, creating the nose, eyes, ears, mouth, and just generally defining all the general shape and structure of my characters head.
-J.W