Monday, 9 November 2015

Monday 9th Meeting

Today, Monday 9th of November, I had a meeting with my work specific tutor to discuss the work I will be undertaking in my final project.

We discussed how I wanted to model and rig a 3D character in 3ds Max as my final project, however during the discussion I was told how hard rigging a model is, and that my lecturer believed that it would be a final project of its own. We also discussed how a lot of companies nowadays use sculpting software to add finer detail to the meshes of their models and that it would be a good idea if I were to use this same software when making my model.

Due to this conversation I have decided to change my final project somewhat, Now instead of modelling a character and rigging it I am going to remove the rigging aspect from the project. I am also going to model my character inside 3ds Max and add finer detail, such as muscle formations and bone structure in Z-brush.

I aim to make my final project all about the model itself, I would like to achieve a high quality model using a range of textures ranging from diffuse to specular, showcasing many different textures, such as leather, various types of metal and glass. The model itself will still be modelled with the intention of it being used for animation therefore I will still need to create the model with the knowledge of clean topology and implement that knowledge while creating said model.

Over the rest of this week I will be adjusting my project proposal to reflect these new iterations to my final project and be sending them off for review, then if all is in order I shall be handing my proposal in for submission.

-J.W


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