This is what the mesh is looking like now:
As you can clearly see, the legs are now taking on a much broader look, and now they look capable of holding up this torso, While creating the new legs for the character, I attempted to give the feet and hands a more defined look, because before they looked too balloon like.
Unfortunately while I attempted this, the toes of the feet decided to fuse together as did the hands, this was caused due to me using a low resolution while dynameshing, I did however fix this problem on the feet but they are still looking slightly odd, and too long. Another problem I ran into was my zbrush symmetry went out of sync, causing my left foot to look different to my right foot. I have now rectified this problem however I have not changed the feet accordingly, that will be a task for next week.
Here is what the feet and hands look like now:
So, my plans for next week are as follows:
- Define the feet and toes more and fix the left foot accordingly.
- Un-fuse the hands and define the hands to look less balloon-like.
- Compare my model to a person of similar physic and adjust my model accordingly.
- (If I have time before next blog post) Start working on redefining the face, eyes, nose, mouth, ears.
-J.W
No comments:
Post a Comment