With the end of the Final Project fast approaching I believe I should go over my marking criteria again to ensure that I and the markers of my work know how my final piece will be marked.
Here is my marking criteria as stated at the start of the year in my project proposal:
An
exploration into the design and creation of a 3d character to be created in 3D
Studio Max following the topic of animation.
For my
final project I plan to design and create a 3d character that will be created
as if they were to be a main protagonist in the video game Uncharted. This will
involve looking into character design, 3d design, and most importantly, the
creation of a fully designed 3d character in the appropriate 3d and sculpting
software.
Marking
criteria: Because I do not plan to rig or animate this model, all the criteria
will be focused upon the modelling and texturing of said model.
The quality of the models topology,
does the topology of the model freely flow round the areas that are likely to
be animated? E.G, mouth, eyes, stomach.
The structure of the model, how well
has the anatomy of the model been formed? The proportion, weight, and correct
size for different anatomy.
The UV unwrapping of the model, are
the UV’s unwrapped in a professional manner? Are they unwrapped using sensible
space, and being wielded appropriately?
The quality of the textures, do the
textures look realistic? Are they appropriate for the theme?
The theme, how well does the model
keep with the theme? E.G does the model match the Uncharted main protagonists
look, explorer clothes, leather, t-shirt, boots, etc.
The final render, the model must be
imported into a game engine and rendered with appropriate lighting.
Most of the marking criteria I have made for my final project is rather clear and self explanatory, however I would like to draw attention to one of the points and re-address it and clarify what is meant by this section.
The theme, how well does the model keep with the theme? E.G does the model match the Uncharted main protagonists look, explorer clothes, leather, t-shirt, boots, etc.
I believe that because of the way I delivered the above sentence (does the model match the uncharted main protagonists look) that the markers of my work may think I am trying to re-create Nathan Drake from the Uncharted games, this is not true, I am creating a character that could replace Nathan Drake, a character that fits the theme of Uncharted and could potentially take the main character role in place of Nathan Drake.
I state at the top of my project proposal "For my final project I plan to design and create a 3d character that will be created as if they were to be a main protagonist in the video game Uncharted." I stated this to justify my choices for the poly count and texture resolution I would be using, as if I were to create a background character, or an enemy that is not significant, the poly count and texture resolution would potentially be less.
Because of this mix-up I would like to change the wording of the marking criteria to show that my final product will not be Nathan Drake from the Uncharted series.
The marking criteria will now state:
The theme, how well does the model keep with the theme? E.G does the model fit into where the game is set (tomb raiders, explorers of dangerous places), explorer clothes, leather, t-shirt, boots, etc.
As such the new marking criteria is as follows:
Marking
criteria: Because I do not plan to rig or animate this model, all the criteria
will be focused upon the modelling and texturing of said model.
The quality of the models topology,
does the topology of the model freely flow round the areas that are likely to
be animated? E.G, mouth, eyes, stomach.
The structure of the model, how well
has the anatomy of the model been formed? The proportion, weight, and correct
size for different anatomy.
The UV unwrapping of the model, are
the UV’s unwrapped in a professional manner? Are they unwrapped using sensible
space, and being wielded appropriately?
The quality of the textures, do the
textures look realistic? Are they appropriate for the theme?
The theme, how well does the model keep with the theme? E.G does the model fit into where the game is set (tomb raiders, explorers of dangerous places), explorer clothes, leather, t-shirt, boots, etc.
The final render, the model must be
imported into a game engine and rendered with appropriate lighting.
I hope this clears up any confusion about what I was making in my final product.
-J.W