Monday, 25 April 2016

April 25th update - general polish and issue fixing

This week I was able to export my model into Unity to get an idea of what the final product would look like and to see if there were any obvious faults in the textures, seems or other things of that nature.

Upon importing my model into Unity and taking a look at it the first thing I noticed was how over the top shiny my model was, my first thought was that this was due to the brightness of my specular map, upon turning it down my model is still extremely shiny but this seems to only be on the face, the clothes are not shiny as such, just have a mild glow of warmth to them.

Here is an example of the model in Unity:



And here is the full model rendered in Unity:


With the model imported into Unity I encountered a number of seeming issues with the hair as well as the textures on the shoes looking somewhat poor, I have fixed 1 of 3 issues with the hair and I fixed the shoes issue, 

I also dimmed the brightness of the Specular in hopes that my model would have not as much glow as before, this did have some effect but not enough, however I think if I dim the specular a touch more and change unity's lighting settings I should get the desired effect I want on the model.

Here is the new updated Diffuse: 


And here is the updated Specular:


As with this week, next week I will be focusing on Polishing my model even further and I will be baking an ambient occlusion map and uploading the results here.

-J.W



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