Monday, 11 April 2016

April 11th - Diffuse continued

I have now added the face to the diffuse map and re-baked my normal maps, both the face and the normals have came out much better than I expected. Because of the length of time that it took to get the head texture looking right I was not able to polish up the other textures as I hoped to do, so that will fall to this week.

Here is how the diffuse map currently looks:



The head that I used is an actual photographed head of a Caucasian male, edited in Photoshop.
(Reference: David Vercher, Modelling and texturing head tutorials)

Here is how the new normal map is looking:


The new normal map has given the object much more noticeable creases and extra details around the head which is exactly what I was going for.

And finally here is a render of the model itself with the new normal and diffuse map:



The plan going forward for this week is as follows:

  • Polish the diffuse colour and add minor details where needed.
  • Create a new texture for the arms that match the faces colour range.
  • *If there is time* Start work in the Specular map.
-J.W

References:
David Vercher. (2016). Modeling & Texturing Head Tutorials (Autodesk Maya & Mudbox). Available: https://www.artstation.com/artwork/XGwQa. Last accessed 9th Apr 2016.

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