Here is how the diffuse map currently looks:
The head that I used is an actual photographed head of a Caucasian male, edited in Photoshop.
(Reference: David Vercher, Modelling and texturing head tutorials)
Here is how the new normal map is looking:
The new normal map has given the object much more noticeable creases and extra details around the head which is exactly what I was going for.
And finally here is a render of the model itself with the new normal and diffuse map:
- Polish the diffuse colour and add minor details where needed.
- Create a new texture for the arms that match the faces colour range.
- *If there is time* Start work in the Specular map.
-J.W
References:
David Vercher. (2016). Modeling & Texturing Head Tutorials (Autodesk Maya & Mudbox). Available: https://www.artstation.com/artwork/XGwQa. Last accessed 9th Apr 2016.
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