Monday, 9 May 2016

May 9th - Seam fixes and UV update

A problem that I had been facing with my textures was the horrible seams that were visible on the head of my model, when rendered in 3ds Max, they were not so visible however upon exporting the model to unity the seams were extremely visible and made the face of the model look ugly and poorly done as a result.




I have now fixed these issues, my model and all textures are now complete, the next step will be to export the model into unity, light the scene appropriately and collect renders of my model with an appropriate backdrop.



Fixing the seams

The main problem that was causing the seams to be visible was that my the UV's on my models face were not symmetrical, this meant, because my face texture was symmetrical, that the resulting texture was off on certain parts and this caused the seams to be noticed. 

The way I fixed this issue is by deleting half of the models head, then I used the symmetry modifier to re-create the other side of the head, this caused the UV's of the head to duplicate perfectly, all I had to do then was to horizontally flip the UV's and stitch them back together, resulting in a perfectly symmetrical UV layout for the head.

I discovered this method using by Brian T's workflow.

General model polish

I have also updated the model ever so slightly, fixing issues with vertexes around the fingers and eyes, not visible from far away but on a closer inspection these would have been noticeable if they were not fixed.

The fingers had extended vertexes making the tips of the fingers pointed and broken and the eyes had strange vertexes that led to nowhere, these have now all been fixed.

 

The last step, to put this model into unity and collect multiple renders is the final thing I will be doing, and this should be finished by tomorrow evening, resulting in one final last blog post about the model itself before the post mortem.

-J.W

Bibliography:

Brian T. (2005). Best way to mirror a UV Map for symmetry. Available: http://blenderartists.org/forum/showthread.php?35959-Best-way-to-mirror-a-UV-Map-for-symmetry. Last accessed 8th May 2016. 

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