If I want to create a human model that will be used in animation, I need to understand the human anatomy. I need to understand how the body is defined, how it moves, the way it bends, what it can and cannot do. In this blog post I will be delving into the human body, particularly the male as that is the gender that my model that I will be creating is.
The above image is a great starting point for the male body, the first things that I clearly notice when viewing this image is the proportion between the shoulders, the shoulders are very wide, a key thing to note for the male body, the torso is very long, with the legs being slightly longer in length, I plan to refer to this image and other similar images a lot during my modelling process.
I took the below image from a fashion website for the perfect sunglasses depending on your face shape, but this got me thinking about face shapes in general, especially for men.
Doing a little research has turned up that the male face generally has a much more defined shape than women its more straight, and less rounded than that of a females. Which comes to the point of my model, I want my character to have a brave, almost heroic face.
A good example of a heroic faces structure.
I feel that in this blog post I have only just touched on the surface of the human anatomy and face structure, as I develop my model I am bound to come into problems that will need me to research further, however I feel that this research is a good starting point for the base mesh of my model.
-J.W
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