So its been a week since my presentation, I have been using this week as a reading week, mainly to do some extra research into how a 3D character artists pipeline works and to take a look at some professional 3D character artists portfolios, this was due to my feedback from the presentation.
The feedback from the presentation mainly consisted of that I have not done enough research into how a 3D character artists pipeline flows, which I did admit to during the presentation. And that the lecturers are worried that because not enough research has been done I will not get to where I want to be at the end of the project.
After researching the 3D character artist pipeline and looking at professional character artist blogs I am confident that I can still finish what I set out to achieve.
3D Artist Pipeline
I have been looking at a number of 3D forums and professional websites that detail the ins and outs of their specific pipeline.
Almost all of the company specific pipelines that I have looked at involve concept, modeling a high poly, retopologizing into a low poly, unwrapping and normal mapping and finally texturing. There are other steps, such rigging, skinning and animation however this does not apply to my final project so I do not need to worry about that during this time.
During my research I found a very helpful table that outlines how the pipeline has changed through the years, this table explains very briefly how a model is made during today's standards, and luckily enough, while not actually knowing about this before hand, I have been following the third method the whole time.
I am currently in the process of making clothes for my character which is at the very end of the first step. After that I will be retopologizing the high poly into a low poly model ready to be unwrapped and normal mapped.
My Project Timeline
Currently I do not believe I need to re iterate my timeline, as after looking at it again I am confident I can keep to what I have set each week on top of that I am up to date with the timeline already.
So after reviewing my feedback from the presentation and looking at my timeline and researching how the pipeline works in the industry I am confident that I am able to keep to my timeline and complete my final project before the submission date.
Looking at my timeline you can see that this week I will be starting to model the clothes of my model and getting them to a high quality before moving on to retopologizing.
-J.W
Bibliography
Patricia Waterman. (2014). Trends in the 3D Art Production Pipeline for Games 2014. Available: https://watermanp.wordpress.com/trends-in-the-3d-art-production-pipeline-2014/. Last accessed 15th Feb 2016.