Saturday, 6 February 2016

Model update - Something bugged me

Something was bugging me about my model, looking at it from a distance it looked extremely disproportionate, the chest was too long, and the stomach too short, he didn't have a visible neck, the shoulders were bulky, it just didn't sit right with me. I decided to re-read a couple of chapters from Zbrush Digital Sculpting, Human Anatomy by Scott Spencer, and realised something, I was not following the 8 head canon. 

The 8 head canon is a sort of guide to help make your drawings/sculpts as proportionate as possible, the idea behind it is to make your drawing/model as big as 8 of your characters heads, for example:

Taken from (Scott Spencer (2010). Zbrush Digital Sculpting, Human Anatomy. Canada: Wiley Publishing Inc. 209)


Upon discovering this information I revisited my model and made some adjustments which I feel has given my model a more natural appearance. My model is sitting in between the 7th head mark, as I felt that my model would be too tall if I were to go the full length.

Here is my model before adjusting his proportions:



And here is my model after the adjustments:


As you can see, the very tiny adjustment to his scale has made a huge improvement to how natural he looks.

Here is one last image with the 8 head canon guidelines applied:


With this information to hand, and my model looking a lot better in terms of proportion size, I will be happily creating my presentation ready for Monday.

-J.W

Bibliography - (Scott Spencer (2010). Zbrush Digital Sculpting, Human Anatomy. Canada: Wiley Publishing Inc. 209) 

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