Sunday, 28 February 2016

Clothes sculpt continued

So this week I have been able to complete the clothes and accessories for my character, the clothes and accessories that the character is wearing are as follows: T-Shirt, Trousers, Boots, Belt and gun holsters.

This is what the high poly model looks like as of now:



Now that my model is complete I can move on to retopologizing the high poly model into a low poly, unwrapping the low poly's UV's and projecting normal maps from the high poly model to the low poly. 

I plan to have the retopologizing, UV's unwrapped and the normals baked and mapped by the end of next week, it is a lot to get done but I feel that I should be able to have it done. 

-J.W


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